Archive for November, 2006



The Prototyping of Star Wars

Lucas realized that there was too much room for interpretation when he only used a script to sell the idea for the first Star Wars movie; he wanted to provide more concrete examples of the vision he had for the project. That’s exactly what we do when we insist on some form of prototype to advance our project instead of relying only on a written requirements and design document.

Mock Data Generators

As Dan Brown demonstrates on his “Representing Data in Wireframes” poster, the fidelity of your data can make a big difference in its ability to identify flaws early in the design process. The main reason designers use repetitive or otherwise lo-fi data is that it takes time and creativity to develop realistic data. Here are […]