Archive for the 'prototyping' Category



The Prototyping of Star Wars

Lucas realized that there was too much room for interpretation when he only used a script to sell the idea for the first Star Wars movie; he wanted to provide more concrete examples of the vision he had for the project. That’s exactly what we do when we insist on some form of prototype to advance our project instead of relying only on a written requirements and design document.

Mock Data Generators

As Dan Brown demonstrates on his “Representing Data in Wireframes” poster, the fidelity of your data can make a big difference in its ability to identify flaws early in the design process. The main reason designers use repetitive or otherwise lo-fi data is that it takes time and creativity to develop realistic data. Here are […]

Here are the links I referred to in the presentation this evening.

Henrik Olson’s “Balancing fidelity in prototyping”
Dan Brown’s “Representing Data in Wireframes”
Garrett Dimon’s “Just Build It: HTML Prototyping and Agile Development”
Lots more on my del.icio.us feed on prototyping

I’ll try to have the deck posted by this Sunday. As promised, here’s the PDF of the deck […]

The next Refresh Dallas meeting will be held on September 14th at the Christopher A. Parr Library (see refreshdallas.org for all the details).
I’ll be the presenter this month. We’ll explore the benefits and costs of using Hi-Fi Prototyping using a real life case study as context.
Hope to see you there!
UPDATE: Thanks to everyone at Refresh […]