The next Refresh Dallas meeting will be held on December 8th at the same location (see refreshdallas.org for all the details). This should be a good one. Josh Williams will be speaking about online branding.
See you there!
I thoroughly enjoyed the first Refresh Dallas meeting this evening. Stephen P. Anderson and Garrett Dimon (both from Bright Corner) did a great job presenting “an introduction to Information Architecture” and “methods for communicating and documenting site design” (respectively). If they aren’t up already, the decks will be available soon at Stephen’s site, and likely in the forums at RefreshDallas.com.
The turnout was amazing. I think there were over 70 people in the room. I had no idea there were that many people in Dallas interested in UI development topics. I read about these memes on the web and in books all the time. But hearing people talk about them while being surrounded by people that were all as interested as me was very invigorating. Many of my friends at Navigator participate and lead various user groups. I felt a little jealous that I didn’t have the opportunity to find my own group of like-minded folk. Now I do. Thank you Refresh Dallas organizers.
If you’re into UI and in Dallas, come join us at the next meeting.
Prototyping has been a popular topic on web-design blogs this year. Many designers and developers have shared how prototypes have helped them improve the quality of their deliverables from design through implementation. The best summary and introduction to the topic I have found so far was written by Henrik Olsen at GUUUI in his article âThe promised land of prototypingâ?.
Prototype is still an ambiguous term in the web-development community. A prototype could be a very rudimentary model created on paper. âWireframesâ? are also a popular approach to prototyping. Both of these methods focus on functionality and scope while ignoring the form, look and feel.
We use many kinds of prototypes often at Navigator. Our most successful stories usually involve a prototype that represents the final application user interface designâa âhigh-fidelityâ? example of how the final application will look and behave. We represent every screen and most basic behaviors on each screen. The colors, fonts, and images all match the exact look and feel that we intend to implement.
There are numerous benefits of a high-fidelity prototype. The most obvious is an accurate representation of the final deliverable that all parties (clients, developers, project managers) can understand and use to set appropriate expectations.
While the benefits are numerous, there is a substantial cost for creating a âhigh-fidelityâ? model that paper prototypes and wireframes do not require. Developing a framework of required code takes time (usually more time that the project plan allows).
Introductory articles on prototyping from other places on the web are listed on the right. More in-depth articles and tools are listed in my del.icio.us prototyping links.
To follow our progress on the hi-fi prototype starter-kit, subscribe to the RSS feed for the my prototyping category.